1- keep enemies one one side of you
2- never stop pressing 'A'
3- never lose.
Art's good, though.
I don't see what the trouble was on level 24, "The Mud". You just gotta' work with the teetering and time it right. Fun game.
Wouldn't play after loading.
I have no idea why, but after it finished loading and displayed the background image, nothing happened. There were no buttons, sounds, or anything. I suspect it might have been Flash player, but I'm sure I would have seen something if that were the case.
I tried to reload the game several times, but also to no avail.
a nice use of time manipulaton that isn't just Slow/speed, and such.
Not much replay value to it, though.
A fantastic challenge.
This game held my interest for a good long time. I beat the first 50 levels in about twenty minutes, but I'm taking a break before I do anything past that.
Great concept for a game.
Some sore hands and a stiff neck.
Phew, oww. Kept me playing through the whole thing, all 1.5 hours of it.
I must say, it did start out a little slow in the first level or so. I kinda' got stuck for a little bit in the tower where the monitors go all blue screen and the enemies drop down. Still figured out that I was supposed to backtrack down and take one of the opened doors.
Bosses were fairly original, but I must say, when I saw that mech (After the trains) come close to me I thought "Oh Crap! Another boss." Until, that is when I realized I could go inside it, THEN was like "Holy CRAP! I'm in a giant MECH!"
That would have to be my absolute favorite, as even for a giant machine it was agile enough for me to make it all the way until I had to ditch it to proceed. Also being able to duck down and scoop up weapons was a very nice touch.
All in all this was a superb game. Good graphics on Low Quality, neat bosses, not too easy, and was able to play without critical lag issues. Also the way you left it, a sequel would be easy.
Not a bad start.
You did a fair job duplicating a Sonic game. Just gotta smooth things up, make the game screen larger while having the view actually fit. Try looking for a V-Cam for something that would help fix both problems.
Also, try to figure the script for ramps and jumps. You did fairly well with the rolling down hills, so I'm sure you could do it.
Heh, while doing a little Newgrounds portal Night-watch it's nice to see something that's not openly crap.
Someone's been having a lot of fun playing with their WMP visualizers.
Didn't get past the first level
Why? Because he only dropped 8 eggs! Lost, tried again and it STILL dropped 8 eggs. Voting 0 until a constant drop-rate is set.
I've always loved this kind of "Time Splitters 3" scenario with 6+ of you just running around. I kinda wonder why level 30 was in the impossible section when I beat it in 8 seconds with 2 guys. Y'know that one with the block, teater-toter and high ledge?
Very fun over all until I was stuck at level 32.
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